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AESTHETIC THEORY AND THE VIDEO GAME IBD

MANCHESTER UNIVERSITY PRESS
08 / 2011
9780719077180
Inglés

Sinopsis

This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history.

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